Art Institute Seattle Motion Graphics Animation Masters Seattle Mfa Media Arts Program
Practice you desire to go further with your creative abilities? This terminal caste program allows you to build on your foundation and aggrandize across the traditional arts. Equally an MFA candidate, you will hone your craft in digital media and build proficiency in subjects like digital sculpting, digital painting, character design, and other specializations within the digital media industries.
The program culminates with an advanced thesis project that lets you develop and showcase an original body of piece of work that is both personal and reflective of your strongest capabilities equally a digital creative person. Nosotros welcome a diversity of interests, ideas, and backgrounds.
The MFA in Digital Arts programme allows y'all to make the leap from traditional to digital media and equip yourself with the 2D and 3D fine art skills almost relevant to today'due south careers in games, animation, and other visual media production environments.
Who Should Pursue This Degree?
If you aspire to turn your artistic capabilities into a sustainable career, or simply selection up where you left off in a previous arts program — particularly in the direction of 2d or 3D digital art production — this program may exist for you. Ideally, applicants to the Primary of Fine Arts in Digital Arts plan will have had foundational coursework or formal grooming in the following: drawing, effigy cartoon, color theory, composition sculpture, 3D modeling, animation, and digital painting. Applicants with a groundwork in architecture or design may exist accepted but will need traditional media rendering skills and a demonstrated proficiency in colour and limerick.
As a student in this program, y'all volition:
Academic Roadmap
Every bit an MFA pupil, your studies will begin with a scattering of required courses that volition form the basis of your digital arts toolkit. From in that location, you'll be able to choose from a broad option of elective offerings in digital art, fine art, animation and production, or projection coursework — narrowing your focus in the management of the skillsets that about interest you lot. In addition to your regular coursework, you'll be working toward your terminal thesis projection under the guidance of faculty advisors.
Houdini Certification
DigiPen is a Certified Partner of SideFX, developers of the procedural 3D fine art software, Houdini. Certification means our students accept demonstrated exceptional skill using the industry-leading tool favored by professional technical artists working in the film, television, and games industries.
Admissions Requirements
In addition to other bones admissions requirements, applicants to the MFA program must submit an art portfolio.
View all requirements
Topics Covered
By the time they graduate, students in the MFA plan will possess the following qualifications:
Full-Fourth dimension and Part-Time Options
The MFA program is flexible to your schedule and can be pursued either total-time for two years or part-time for iv years. The part-fourth dimension program will require some coursework during regular daytime hours.
Total-time sample course sequence
Part-time sample grade sequence
MFA Thesis
Your thesis begins with a one-semester Thesis Pre-Product grade, during which time you will research, develop, and refine your thesis topic proposal. You will so work on your canonical thesis project for two semesters under the guidance of a faculty advisor.
Thesis Work Examples
Student Projects
In add-on to your thesis project, you'll have the opportunity to collaborate with your peers on team-based student projects — including games and films — every bit part of your constituent coursework. These projects give you firsthand experience creating 2D and 3D digital avails in a setting that reflects the professional person studio environs. These are just a few projects MFA students have helped create.
Meet the Faculty
Every bit an MFA candidate you volition take classes from a number of faculty in the Section of Fine Arts, Department of Digital Arts, and Department of Animation and Production. You lot'll receive close guidance and mentorship from experienced artists and manufacture veterans from the world of professional film and game production. These are just a few of the faculty who teach coursework in the MFA program.
Program Managing director (MFA in Digital Arts) Mark Henne joined DigiPen in 2012. He directs the MFA in Digital Arts program and teaches the senior animated motion picture course in the BFA plan, among other topics. He started working in animation and visual effects in 1990 when he joined Rhythm & Hues Studios in Los Angeles. In 1994 he moved to Pixar, where he worked on the original Toy Story and continued at that place until coming to DigiPen.
Mark Henne
Professor Professor Alecia Rossano is a classically trained figurative sculptor from Seattle. She earned her Bachelor of Fine Arts from Scripps College and her Master of Fine Arts from the graduate school of the New York Academy of Art. She has as well studied in Florence, Italy, which inspired her love of Renaissance and baroque art. Her work has been shown in Seattle and New York.
Alecia Rossano, MFA
Assistant Dean of Curriculum Ryan Finnerty is a Seattle-based artist and educator. He holds a BFA in Painting from Savannah College of Art and Blueprint and an MFA in Drawing and Painting from the Academy of Washington. Finnerty has exhibited paintings and drawings in several galleries in the Seattle surface area and throughout the country. He has likewise served as an artist-in-residence with numerous arts organizations both nationally and locally.
Ryan Finnerty, MFA
Career Outlook
Graduates of the MFA in Digital Arts programme can pursue a number of career paths in the game and digital media industries. Thanks to a heavy accent on constituent coursework, you'll exist able to tailor your studies to these and other job types.
Potential Careers
3D Modeler
A 3D modeler is responsible for creating the creatures, objects, and ecology features for video games, simulations, animations, and other visual media, as well every bit 3D-printed objects. A 3D modeler must know how to capture the look, weight, and proportion of an object from all angles and work efficiently with sophisticated 3D fine art tools.
Character Artist
A graphic symbol artist has the difficult simply important job of creating the 3D characters that will typically be the focus of the player'south attention in an interactive video game. In many cases, the character artist will exist responsible for both the modeling and texturing of the 3D character, being sure to create a model that can be properly rigged and blithe.
Concept Artist
The concept artist creates visualizations to guide the residue of the art squad and ensures a consistent visual mode for animations, video games, movies, and other media. They must be able to illustrate rapidly to represent new ideas, working from the creative direction and input of a creative director or art lead.
Entry-Level Job Titles
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3D Creative person
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Animator
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Technical Creative person
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Environs Artist
Senior-Level Job Titles
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Art Lead
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Art Director
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Senior Artist
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Senior Character Artist
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Professor of Fine Arts
Source: https://www.digipen.edu/academics/digital-art-and-animation-degrees/mfa-in-digital-arts
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